This learning resource has been developed to enable teachers to build on the interest created by the Fossils Game. In all cases, time will need to be allowed for an initial exploration of this game.
A short summary of each activity and related Curriculum areas is listed below. Links to all downloads are at the bottom of the page.
KS2 Science: Sorting and classifying
A whole class activity creating a branching database based on the fossil creatures within the game, helping pupils to recognise defining characteristics of the various creatures and group them accordingly.
KS2 Science: Living things and their habitats
An activity introducing the idea of animals adapting to their environments to survive and introduces food chains and ecosystems. Pupils will group creatures according to the time period in which they lived and be able to articulate why some creatures survived and some became extinct. Includes pupil worksheet on when fossils were living creatures.
KS2 PE: Perform dances using a range of movement patterns.
KS2 Music: Composing music for a range of purposes.
A dance activity acting out the process of fossilisation and encouraging pupils to think about the way different creatures might have moved.
KS2 Design and Technology: Design, make, evaluate.
A design activity focussing on designing and making a jigsaw based on images from the Fossils game.
KS2 Design and Technology: Design, make, evaluate, technical knowledge.
A set of three session plans including planning, designing and making a moving dinosaur, with planning and design sheet templates for pupils to complete.
KS2 Numeracy: Number and measurement.
KS2 History: Chronological narrative.
KS2 Geography: Physical geography and change over time.
A class activity creating a timeline including the time periods from the fossils game and other important periods in time, to help pupils comprehend the time scale of the existence of life on Earth
The Fossils Game Interactive was devised by the National Stone Centre and Moving Media, with funding from Renaissance East Midlands, to stimulate pupils’ interest in fossils and geological time.
Pupils visiting the National Stone Centre after playing the game demonstrated good general background knowledge and familiarity with the concept of geological time. However, as with any game, pupils may initially want to explore all the levels as quickly as possible rather than spend time reading the informative content.