Drawing on History
A Sketchbook Journey
One way of understanding or connecting with an object is to draw it. Encourage students to treat their drawings as visual research thereby helping them to understand how objects were made, the use and importance to the wearer.
Most people find a blank sheet of paper daunting. Encourage students wherever possible to use a sketchbook. Breaking the page down into sections can take the focus off any drawing they are unhappy with. Encourage them to move on to the end of the page, thereby building up a body of work quickly without any frustrations getting in the way.
Many of the objects in this learning journey are small, encourage students to take the objects out of context and draw them big. Use the space to draw decorative motifs that may otherwise be crowded.
Alternatively use view finders for larger objects to focus in on detail. Encourage them to look at their work as a graphic image from a catalogue where detail is blown up and sits along side the whole object.
Looking at an object from varying viewpoints is one of the advantages of first hand research, drawing in a museum environment means that students can draw around an object. We also have a selection of handling objects that can be studied more closely.
Visual research in a museum environment is a unique way of accessing collections and developing a system for recording ideas for design work. This learning journey will help students to focus by giving them clear aims in the selection of objects and methods to help them understand the importance of using primary sources as a starting point in design.